new pdistance = 1;
forward NameTimer();
Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
	new Float:x, Float:y, Float:z;
	x = x1-x2;
	y = y1-y2;
	z = z1-z2;
	return floatsqroot(x*x+y*y+z*z);
}
stock SetPDistance(dista)
{
	pdistance = dista;
}
stock GetPDistance()
{
	return pdistance;
}
stock EnableDistancedNameTag(delay)
{
	SetTimer("NameTimer",delay,1);
}
forward NameTimer();
public NameTimer()
{
	for(new i = 0;i < MAX_PLAYERS;i++)
 	{
	 	if(IsPlayerConnected(i))
	 	{
		 	for(new q = 0;q < MAX_PLAYERS;q++)
		 	{
				if(IsPlayerConnected(q))
				{
				 	new Float:p1x;
					new Float:p1y;
					new Float:p1z;
					new Float:p2x;
					new Float:p2y;
					new Float:p2z;
					if(IsPlayerConnected(i) && IsPlayerConnected(q))
					{
						GetPlayerPos(i,p1x,p1y,p1z);
					    GetPlayerPos(q,p2x,p2y,p2z);
						if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
						{
					    	ShowPlayerNameTagForPlayer(i,q,1);
					    }
						else
						{
							ShowPlayerNameTagForPlayer(i,q,0);
						}
					}
				}
			}
		}
	}
}
